By the time you complete this course, you will have an understanding of Vellum, ranging from basic cloth setups, to soft bodies, grain, and fluid simulations. You’ll be able to alter the right attributes in order to achieve desired outcomes, work with constraints of varying types, and adjust them according to your needs before and during a simulation.
Besides Vellum workflows, we will also discuss additional topics:
- Basic procedural modelling
- Selection and grouping methods
- Camera setup
- Rendering with Redshift