In this tutorial, you’ll learn how to use Vellum to simulate grain in SideFX Houdini. Our first step will be to set up a basic grains setup and go over the most important parameters for art-directing grain simulations.
Tutorial Level – Beginner
Content
- 00:00 – Introduction
- 01:22 – Turn objects into grains using Vellum configure grains
- 03:43 – Grains setup with the Vellum Source node
- 08:58 – Vellum Solver settings for grains: Substeps
- 13:16 – Velocity Damping 14:06 – Friction
- 15:31 – Attraction Weight
- 16:20 – Search Scale
- 19:05 – Art-directing grains using physical attributes
- 22:45 – Adding glue constraints to grain simulations
- 26:00 – Art-directing grains using glue constraints
- 28:53 – Grain soft bodies
- 30:26 – Announcements of future lessons
- 31:10 – Outro