We will prepare the 3D model within Cinema4D so it’s ready to export for Element 3D and Trapcode Form 2.0. We will simplify and improve the structure of the model by connecting separated parts together and set up a certain amount of materials, which will be used to style the car within Element 3D later on. We will export several car parts as Wavefront OBJ elements to use it within Trapcode Form later on. Next we’ll show how to stylize the car model within Element 3D by creating, customizing and applying different materials.
In this last part we’ll create a 3D particle based build up animation using Tracode Form. You will learn how to import several parts of the car as *.obj elements into Trapcode Form to create a build up animation of the basic car structure using quick maps. By precomposing and masking all the different layers of the animation we’ll learn how to generate the final end result.